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![]() ![]() The bigger the base dmg and crit rate of a move, the stronger buffs, quirks and trinket boosts become. All of them also have stellar critical rate (7 to 10% base crit chance at max level.) On champion, attacks like the MaA's Crush, Wicked Slice, Wicked Hack, Iron Swan or Sacrificial stab will "at worst" reduce a monster to half or a third of its hp when they don't outright kill it with a crit/buffed character. Even in the best case scenario where you get great rolls with normal attacks, the damage output is so weak in comparison. ![]() There's no argument to be had when you look at the maths. I can't really comment on the Darkest Dungeon yet, but in every other dungeon except maybe the Ruins, DoTs are objectively superior. Corpses are completely irrelevant with a setup that can cover rows properly.ĭoTs work okay in regular dungeons, even though raw damage remains superior, but in the Darkest Dungeon, I will bet on reliable damage output, there is just to much attrition going on. ![]() My battles are finished before the 3rd or 4th turn, they dont have time to do that much damage. ![]()
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